Category Archives: C++11

Templates as first-class citizens in C++11

templates as citizens

C++11 treats functions as first-class citizens and this gives us ability to construct a lot of nice things as design patterns borrowed from functional languages. Meanwhile C++ has very powerful template metaprogramming. This post is aimed to make templated functions closer to first-class citizens, and to construct some simplicity and beauty which you can get from it.

Also here will be implementation for currying of such functions! If you don’t know what currying is – just remember std::bind.

And to make it shine we’ll add piping. (This article will improve some ideas from post about functional piping ). This step is optional and you can replace such piping with commas and function calls.

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C++11: Implementation of list comprehension in SQL-like form

list comprehension

List comprehension in functional languages is the name of list constructor syntax, which is similar to set-builder notation from math.

What are the benefits of using list comprehension? One is readability, and the other one is the fact of decoupling iteration from actual construction. We could even hide parallel execution under the hood of list comprehension. Also by adding additional options to such declaration we could make the list construction a lot shorter.

If we look closer at list comprehension’s syntax, it will remind of one another very familiar thing – SQL select! Output expression, input set, predicates are equivalent to select, from, where sequence (of course not exactly, but they are very alike). Ok, let’s implement such syntax sugar using C++11 (without boost and LINQ-like libs).

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C++11 functional decomposition – easy way to do AOP

This post is about making functional decomposition from perspective of Aspect Oriented Programming using C++11. If you are not familiar with ideas of AOP don’t be afraid – it’s rather simple concept, and by the end of this post you will understand the benefits of it.

You also can treat this post just as example how to use high-order functions in C++11.

In short – AOP tries to perform decomposition of every business function into orthogonal parts called aspects such as security, logging, error handling, etc. The separation of crosscutting concerns. It looks like:
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Small presentation of my cross-platform engine for mobile and desktop applications

I made small presentation about my cross-platform engine for mobile and desktop applications. Codename Kobald. Click on image to play it in new window (use arrows and space to move through):

Screenshot 2015-01-21 21.53.14

This is not-so-technical presentation and main info about engine will come later as separate post.

Functional pipeline in C++11

c++11 pipeline

I stumbled upon this nice blog post – pipable functions in C++14. This is realy fun idea as its usage plain for anybody who is familiar with unix pipelines. So i tried to use it in C++11 (without boost) from slightly different angle to make it more real-life concept.

First sample (fun, but not so interesting):

Second sample (functional style array processing):

Simple and short implementation is under the cut…

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10 ways to not shoot yourself in the foot using C++11

Within C++, there is a much smaller and cleaner language struggling to get out (Stroustrup)

The following text could be modified – current rev.1.0

Very often i hear from java/erlang/etc people that C++ is so bad that it is very unwise to use so-old-school language now, when we have more ‘safe’ higher level languages. Everybody heard about foot-shooting using C++.  What about C++11?

Bjarne said that C++11 feels like whole new language and, at first, i did not take it seriously as modifications looked more as minor additions (especially for boost users). Now i changed my mind – using new features combined together can transform your way of coding into new form. I’m talking not about adding new features to your code, but about changing your coding style.

How not to shoot yourself in the foot? Here is the list of my rules to make the C++ coding life sweet and easy. This is simple convention to follow and can be adopted very fast. Not only it gives more stable implementation but also more clean and understandable design.

This convention is composition of Scott Meyers rules, Functional programming ideas and reducing-complexity ideology by Steve McConnell.

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