A cross-platform engine
inspired by the idea to create beautiful apps
for mobile and desktop devices
using modern C++11 code base
over GPU graphics
based on OpenGl ES 2.0 shaders
focused on creation of complex apps
with rich user experience
the most fast and comfort way
has structure patterns MVC/CQRS
has declarative layout language*
for UI views
has easy means to create
custom UI controls
which can use advantages of 3D*!
* and hardware shaders ;)is aimed to perform on RETINA screens with high DPI
has its own tools for localization and is able to switch application language at runtime
has inner utilitary layer to work with images, network, unicode strings, serialization, data structures, etc
has no heavy dependances like boost or QT*
* except network libs and std libuses libs:
curl & nanomsgplatfrom-independent networking,
fast socket transport
has optional messaging architecture aimed for creation distributed apps across user devices*
* is perfect with special server side solutionrich OOP structure for
adaptive UI
combine wide range
of basic animations,
complex shader animations,
particle systems, etc
Example of UI beauty...
system calls are provided by single interface encapsulating platform specific code completely*
* you can still write platform specific code if you wantusing modern C++11 features multithread asynchronious processing is safe and easy*
* my post about new C++11 featurescurrent implementation is for
iOS, Android, OSX, Windows Desktop*
Develop without emulator!
* XCode and direct OSX build
several applications are already on markets *
* look at blog for actual listis developped by Victor Laskin
My blog is here - http://vitiy.info
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